Workshop Resources

Respond · Quick reference

Incident Kickoff — Quick Reference

The card to keep at hand during a live incident. Print it. The full checklists and templates live in the Incident Kickoff Toolkit.

Incident start checklist

  • Confirm it's incident-shaped (P1–P4). Not sure? Default to P3 and adjust.
  • STOP before acting: Stand still. Take it all in. Observe. Proceed.
  • Name an Incident Commander — one person, one voice, full authority.
  • IC assigns roles as needed: Ops / Logistics / Communications / etc.
  • Set the priority level. Log it.
  • Open one incident channel or bridge. No side channels.
  • Start the clock — log start time, detection method, who declared it.
  • Open the incident log (Run Sheet) and the Detail Form.
  • Notify stakeholders per the priority's escalation path.
  • Schedule the first status brief before you hang up.

Priority levels

  • P1 Critical — business outage, all users affected. Urgent fix.
  • P2 High — major impact, multiple services down. Fast resolution.
  • P3 Medium — limited impact, workaround exists. Normal SLA.
  • P4 Low — cosmetic or single user. Planned resolution.

Briefing checklist

Keep it small: IC, active Section Chiefs, PIO, one stakeholder rep. This is a sync, not a meeting.

Every brief, same order

  • Situation — current state, plain language.
  • Impact — who/what is affected right now.
  • Actions taken since the last brief.
  • Actions in progress, and who owns each one.
  • Blockers / asks — what's needed from outside the room.
  • Set the time of the next brief before you close.

Cadence (adjust to your org)

  • P1 — every 30 minutes · P2 — hourly
  • P3 — once per shift · P4 — as needed

Ground rules

  • Be kind — it probably wasn't one person's fault.
  • Be clear — keep it simple, avoid jargon.
  • Be honest — facts only, no blame.

Stakeholder update (separate from internal brief)

What happened. What we're doing. When we'll update again.

Run sheet — essentials

Log every material action in real time, timestamped. One line per event. Don't reconstruct it later.